My name is Florin and I am a passionate 3D Graphics Artist specialized in the fields of realtime (low-poly) level design and architectural visualizations with attention to detail, the ability for fast-learning and good time-management.

I have extensive knowledge with 3D Studio Max, Blender, Photoshop, Unreal Engine, Unity 3D and render engines such as Mental Ray and V-Ray. Other tools that I might use are Illustrator, Mudbox, Sculptris, xNormal, IvyGenerator, Arbaro and various plugins for 3D Studio Max.

The knowledge of 2D editing software help in creating and enhancing textures aswell as adding an extra touch of realism to the architectural renders. 3D sculpting software helps increase the detail of my existing 3D models with the help of normal maps.

I work as a freelancer, and at the moment my most note-worthy gig is as a 3D Environment Artist for the Post-Apocalyptic game Dustwind.